As part of Lam Lap See’s residency at HART HAUS, the artist will host an event to reimagine “Bamboo Palace”. Guests are invited to join her live scanning and conversation process with Martin Christensen, a Swedish artist and lecturer specializing in digital 3D techniques at the Royal Institute of Art (KKH), as well as taking part in an open exchange with Lam’s relatives.
此次駐留期間,林立施將於舉行活動,重新構想「竹林閣」。誠邀來賓參與林立施與瑞典斯科哥爾摩皇家藝術學院 (KKH)專攻數位3D技術的藝術家兼講師 Martin Christensen的現場掃描與對話過程,並與林立施的親屬進行交流。
This event is by Invitation only. 此活動只供特別邀請。
About the Artists 關於藝術家
Lap-See Lam (b. 1990) is an artist based in Stockholm, Sweden. Lam’s work traverses diverse genres and disciplines, from video installation to live performance, blending contemporary techniques with traditional references and methods.
林立施(1990 年出生)是一位駐居於瑞典斯德哥爾摩的藝術家。她的創作跨越多種類型與領域,從錄像裝置到展演,融合當代技術與傳統元素及手法。
Martin Christensen is a Swedish artist and lecturer specializing in digital 3D techniques at the Royal Institute of Art (KKH), where he has taught since 2020 and runs the Digital 3D Lab. His work bridges art and technology, focusing on innovative approaches to visualization, 3D modeling, and technical processes within artistic contexts. Martin is also the co-founder of Space Plunge, an art and tech company exploring immersive and interactive experiences. Alongside his academic and entrepreneurial roles, he works as a consultant, supporting artists and institutions in integrating advanced digital tools into creative workflows. He holds a Master’s degree in Fine Art from KKH and a Bachelor’s degree in Computer and Systems Sciences with a specialization in game development from Stockholm University. Martin’s practice reflects a deep commitment to expanding the possibilities of digital technology in contemporary art.
Martin Christensen 是一位瑞典藝術家兼講師,在皇家藝術學院(KKH)專攻於數位3D技術領域。他自2020年起在該院任教,並負責管理數位3D實驗室。其創作橋接藝術與科技,專注於藝術語境中的視覺化創新、3D建模與技術流程探索。Martin 同時是藝術科技公司「Space Plunge」的聯合創辦人,致力開發沉浸式互動體驗。除了學術與創業身分,他也擔任顧問工作,協助藝術家與機構將先進數位工具融入創作流程。Martin 擁有皇家藝術學院的藝術碩士學位,以及斯德哥爾摩大學計算機與系統科學學士學位(專攻遊戲開發)。他的藝術實踐體現了對拓展數位技術在當代藝術中可能性的深度投入 。